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Sorts

sorts génériques

Les sorts gégériques peuvent être lancés à un niveau inférieur avec un malus de 5. Le bonus pour inventer un sort générique a un niveau inférieur est le double de la magnitude du sort le plus puissant connu de la famille.

liste récapiculative

Suit une longue liste des sorts reconnus, modifiés ou supprimés dans notre saga.

Cr An Gen Rit Full Health of Beast and Bird
Cr An 5       Traveler's Venerable Rations
        avec un prerequis en Ig garde aussi le repas au chaud
Cr An 15      Musk of the Frightened Skunk
Cr An 20      Soothe Pains of the Beast
Cr An 20      Weaver's Trap of Webs
Cr An 20      Spit of the Viper
Cr An 25      The Spider's Personal Prison
Cr An 30      Biting Cloud
Cr An 40 Rit  Curse of the Ravenous Swarm
Cr An 50 (In) Rit Summon Sirrush
In An 5       Image of the Beast
In An 10      Shiver of the Lycanthrope
In An 10      The Beasts Regard
In An 10      The Sporadic Trail
In An 10 (Me) Sparrow's Southward Call
        duree sun/moon
        introspection de la bete qui est en soi
In An 15      Seeking the Elusive Beast
        duree sun/moon
In An 15 (Im) Eyes of the Lowly Beast
        avec une arcane connection sur l'animal
In An 20      Sparrow's Southward Call
        duree sun/moon
        s'il y a des animaux autour
In An 20      Vision of the Marauding Beast
        note: ne pas oublier le prerequis en Co si la victime est humaine
In An 20      Sniffing Out the Foxes Den
In An 25 (Vi) Identify Dragon
In An 25      Opening the Tome of the Animal's Mind
In An 30      Hunter's Sense
In An 45 (Re) Rit  Calling the Council of the Beasts
Mu An 10      Growth of the Creeping Things
Mu An 15      The Immaculate Beast
Mu An 15      Beast Kin
        duree sun/moon
Mu An 20 (Co) Voice for the Beasts
        range near
Mu An 20      Beast of Outlandish Size
Mu An 20      Steed of Vengeance
Mu An 20      Transformation of the Ravenous Beast to the Torpid Toad
Mu An 25      Entering Poseidon's Realm
        duree sun/moon
Mu An 25 (Co) The Beast Remade
Pe An 10      Kill the Bugs
Pe An 10      Agony of the Beast
Pe An 10      Decay Fur and Hide
        prerequis en Au pour faire disparaitre la cible dans un nuage de fumee
Pe An 10      Alleviate the serpent's Bite
        prerequis Co si la toxine est dans le corps de quelqu'un
        sorts similaires en Pe He et Pe Te pour les toxines vegetales et 
        minerales
Pe An 15      Cripple the Howling Wolf
Pe An 20      The Falcon's Hood
Pe An 25      Cleanse the Verminous Infestation
Pe An 30      The Hunter's Lethal Arrow
Pe An 30      Break the Master's Hold
        range eye/near
        duree inst
Pe An 40      Incantation of the Beast's Demise
Re An Gen     Ward against the Beast of Legend
Re An 5       Disguise of the Putrid Aroma
Re An 10      The Gentle Bridle
        duree conc/sun
        prerequis en Me pour les animaux intelligents
Re An 10      Cloak Swirl
        duree sun/moon
Re An 10      Soothe the Ferocius Bear
Re An 15      Panic of the Elephant's Mouse
Re An 15      Viper's Gaze
Re An 20      Circle of Beast Warding
Re An 20      The Gentle Beast
Re An 25      Mastering the Unruly Beast
Re An 25      Break the Master's Hold
        range eye/near
        duree sun/moon
Re An 30      Commanding the Harnessed Beast
Re An 30 Rit  Calling the Creature
Re An 30      Spur the Galloping Horse
Re An 40 Rit  The Black Carpet
Re An 40 Rit  The Enchantment of Waiting in Slumber
Re An 40 Rit  The Awaiking of the Slumbering Beast
Cr Aq 10      Creeping Oil
Cr Aq 10      Footsteps of Slippery Oil
Cr Aq 15 (Pe) Musk of the Frightened Skunk
        duree sun/moon
Cr Aq 15 (Re, Ig) Chamber of Soothing Waters
        duree sun/moon
Cr Aq 15 (Re, Ig) Rit Chamber of Soothing Waters
        duree perm
Cr Aq 15      Patch of Glue
Cr Aq 20 (Ig) Fountain of Soothing Waters
Cr Aq 20 (Pe) Spit of the Viper
        duree sun/moon
Cr Aq 20      Mighty Torrent of Water
        le meme en Cr Co pour un Mighty Torrent of Blood
Cr Aq 25      Deluge of Rushing and Dashing
Cr Aq 25 (Ig) Vulcan's Bath
        duree sun/moon
Cr Aq 25 (Pe) Dragon's Bile
        duree inst/sun
Cr Aq 30 Rit  Droughtbreaker
Cr Aq 30 (Pe) Globe of corroding Water
Cr Aq 30 (Ig) Sealding Torrent of Water
Cr Aq 30 Rit  Breaking the Perpetual Drought
Cr Aq 35 (Pe) Lungs of Water and Death
        casting requisite en Co ou An selon la victime
Cr Aq 35 (Re) Wall of the Standing Waves
Cr Aq 50 (Re, Mu, Au) The Protection of the Sea
In An 5       Touch of The Pearls
In Aq 10      Subtle taste of Poison and Purity
In Aq 15      Call of the Rushing Waters
In Aq 25      Seeking the Oasis
In Aq 25      Voice of the Lake
In Aq 30 (Im) Rit Enchantment of the Scrying Pool
Mu Aq 5       Purity of the Spring Rains
        quantite: 1 litre
Mu Aq 10 (Au) Lungs of the Fish
Mu Aq 15 (Te) Breath of Winter
Mu Aq 15      Distill the Essence of the Drink
Mu Aq 15 (Te) Rain of Stones
Mu Aq 15 (Te) Rain of Hailstones
Mu Aq 20 (Te) Bridge of Frost
Mu Aq 20 (Re) Shaping the River's Blood
        finesse needed (plus facile que sans Mu)
Mu Aq 25 (Te) Ice of Drowning
Mu Aq 30 (Te) Cloak of Winter
Mu Aq 30 (Re) Shaping the River's Blood
Mu Aq 60 (Co) Rit Rain of Blood
        duree sun/moon
Mu Aq 50 Rit  Rain of Oil
Pe Aq 2       The Word Unwritten
Pe Aq 10      Parching Wind
        casting requisite en He ou Te selon la cible
Pe Aq 15      Incantation of Putrid Wine
Pe Aq 20      Break the Oncoming Wave
        duree inst
Pe Aq 25 (He) Fire's Perfected Fuel
        N'asseche qu'un arbre de taille humaine.
Pe Aq 25      Curse of the Desert
        requisite en An ou Co selon la cible
Pe Aq 30      Vile Water of Sterility
Pe Aq 40 Rit  Calling the Odious Drought
Pe Aq 40 Rit  Droughtmlaker
Re Aq Gen     Entrapping the Spirits of the Water
Re Aq Gen     Ward Against Faeries of the Waters
Re Aq 5       Cloak of the Duck's Feathers
Re Aq 10      Gift of the Floating Wood
Re Aq 10      Push of the Gentle Wave
Re Aq 10 (Co) Curse of Tantalus
Re Aq 15      Water Bomb
Re Aq 15 (Cr, Ig) Better Water Bomb
Re Aq 15 (Co) Haste of the Playful Porpoise
Re Aq 20      Shaping the River's Blood
        finesse needed
Re Aq 20      Break the Oncomming Wave
Re Aq 20      Chaos of the Angry Waves
Re Aq 20      Waves of Drowning and Smashing
Re Aq 20      Sailor's Delight
Re Aq 25      Pull of the Watery Grave
Re Aq 30      Sailing the Arrows Course
Re Aq 30      The Sea's Mouth
Re Aq 30      Parting the Waves
Re Aq 30      Tower of Whirling Water
Re Aq 35      Shaping the River's Blood
Re Aq 50 Rit  Neptune's Wrath
Cr Au 5       Air's Ghostly Form
Cr Au 10      Stench of the Twenty Corpses
Cr Au 15      Chamber of Spring Breezes
Cr Au 15      Wreaths of Foul Smoke
Cr Au 15      Broom of the Winds
Cr Au 20 (Re) Circle Winds of Protection
Cr Au 25 (Re) Wings of the Soaring Wind
Cr Au 25      Clouds of Summer Snow
Cr Au 25      Clouds of Rain and Thunder
Cr Au 25 (Re) Shielding the Rain of Death
        encore faut-il avoir une ability en shield...
        remarque a ce tarif la, autant utiliser CeAu20(Re) Circle winds of 
        Protection... c'est plus efficace, mais bon pour ceux qui aiment 
        jouer et se battre manuellement c'est pas mal, pour les grogs c'est 
        pas mal non plus quand ils cassent leurs boucliers...
Cr Au 30      Charge of the Angry Winds
Cr Au 30 (Re, Te) Wrath of the Desert
Cr Au 30 (Re) Breath of the Djinn
Cr Au 35 (Pe) Breath of the Black Sleep
        conseil: ne pas retenir le souffle trop longtemps...
Cr Au 40 Rit  Breath of the Open Sky
Cr Au 60 Rit  Wrath of whirling Winds and Water
In Au 5       Mensurement of the Three Dimensions
        mesure le volume de quelque chose
*In Au 5       Measuring the Length of Shadows: quesako?
In Au 15      Nose of the Wolf
In Au 15      True Sight of the Air
In Au 15 (Im) Whispering Winds
In Au 20      Sailor's Foretaste of the Morrow
In Au 25      Eyes of the Bat
In Au 30      Sense of the Subbtle Motions
        duree sun/moon
Mu Au 10      Blasting Wind, Blinding Mist
Mu Au 20      Clouds of Thunderous Might
Mu Au 20      Talons of the Winds
Mu Au 25      Talons of the Wind II
Mu Au 30 (Im) Rit Fog of Confusion
Mu Au 35 (Ig) Rit Heat of Hell's Impending Doom
Mu Au 40 (Pe) Infernal Smoke of Death
Pe Au 10      Thief of the Stolen Breath
        casting requisite An ou Co selon la victime
Pe Au 15      Room of Stale Air
Pe Au 25      Quiet the Raging Winds
Pe Au 30      The Cloudless Sky Returned
Pe Au 30      Stealing the Wind from the Sails
Re Au Gen     Ward Against Faeries of the Air
Re Au 25      Weather Dome
        range: ring
        ne protege que contre les phenomenes climatologiques consideres en 
        Auram (ne protege pas des eclairs et de la foudre (ignem) ni de l'eau
        (aquam), reste quasiment que les phenomes de vent...)
        prerequis en Aq pour proteger de la pluie
Re Au Gen     Entrapping the Spirits of the Air
Re Au 5       Wind at the Back
Re Au 10 (Im) Voice of the wind
Re Au 15      Support the Lofted Arrow
Re Au 15      Guiding the Hunter's Arrow
        finesse needed
**Re Au 20    Flight of the Gentle Breeze: doesn't exist... gnarfgnarf
Re Au 30      Gathering of the Stormy Might
Re Au 40      Pull of the Skybound Winds
Re Au 40 (Ig) Rit Calling the Wrath of the Storm
Re Au 50 (Ig) Protection of the Raging Storm
        conseil: protegez-vous contre la foudre et les aveuglements parce 
        que un cercle de 5 metres c'est pas bien grand...
Cr Co Rit Gen Free the Accursed Body
Cr Co 5       Charm Against Putrefaction
Cr Co 10      Bind Wound
Cr Co 15      Gentle Touch of the Purified Body
Cr Co 20      The Chirurgeon's Healing Touch
Cr Co 25      Restoration of the Defiled Body
Cr Co 30      The Severed Limb Made whole
Cr Co 45      Incantation of the Body Made Whole
Cr Co Rit 70  Healer's Ring
Cr Co (Me) Rit 70 The Shadow of Life Renewed
In Co 5       Physician's Eye
In Co 10      Revealed Flaws of Mortal Flesh
In Co 10      Sight of the True Form
In Co (Me) 15 Whispers Through the Black Gate
In Co 20      The Inexorable Search
In Co (Im) Rit 30 The Eye of the Sage
Mu Co 5       Evil Eye
Mu Co (An) 10 Eyes of the Cat
        duree sun/moon
Mu Co 15 (An) Nose of the Wolf
        duree sun/moon
Mu Co 15      Disguise of the New Visage
Mu Co 20      Arm of the Infant
Mu Co 20      Preternatural Growth and Shriking
Mu Co (An) 25 Shape of the Woodland Prowler
Mu Co (An) 30 Curce of Circe
Mu Co 30      Gift of the Bear's Fortitude
Mu Co (An, Au) Rit 30 Mists of Change
Mu Co (Te) 30 The Silent Vigil
Mu Co (An, Au) 35 Cloak of Black Feathers
Mu Co 35 (Aq) Enchanment of Intoxication
        duree sun/moon
Mu Co (He) 40 Stance of the Patient Tree
Mu Co (Aq) 45 Transform to Water
Mu Co (Au, Aq) 45 Cloak of Mist
Pe Co 5       Touch of the Goose Feather
Pe Co 5       Invocation of Weariness
Pe Co 10      Grip of the Choking Hand
Pe Co 15      Dust to Dust
Pe Co 15      Counfound the Connexion
Pe Co 15      The Wound that Weeps
Pe Co 20      Incantation of the Milky Eyes
Pe Co 20      Twist of the Tongue
Pe Co 25      Bane of the Decrepit Body
Pe Co 30      Curse of the Leprous Flesh
Pe Co 35      Curse of the Unportended Plague
Pe Co 40      The Kiss of Death
Pe Co 40      Clenching Grasp of the Crushed Heart
Re Co 5       Curse the Unruly Tongue
Re Co 5       Spasms of the Uncontrolled Hand
Re Co 10      Dispear of the quivering Manacles
Re Co 10      Rise of the Feathery Body
Re Co 15      Endurance of the Bersekers
Re Co 15      Gift of the Frog's Legs
Re Co 20      Awaken the Slumbering Corpse
Re Co 20      The Gift of Vigor
Re Co 20      Lifting the Dangling Puppet
Re Co (Me) Rit 25 The Walking Corpse
Re Co 30      Strings of the Unwilling Marionnette
Re Co 35      The Leap of Homecoming
Re Co 35      The Seven League Stride
Cr He 10      Conjure the Sturdy Vine
Cr He 15      Trap of the Entwinning Vines
Cr He 20      Wall of Thorns
Cr He 25      Wall of Living Wood
Cr He Rit 30  The Bountiful Feast
Cr He 30      Bridge of Wood
In He 5       Probe Nature's Hidden Lore
In He 10      Intuition of the Forest
In He 15      Hunt for the Wild Herb
In He 25      Converse with Plants and Trees
In He 25      Shriek of the Impending Shafts
In He 45 (Re) Rit Calling the Council of the Trees
Mu He 5       Transformation of the Throny Staff
Mu He 15      Dance of the Staves
Mu He 15      Twist the Living Tree
Mu He (Te) 15 Rope fo Bronze
Mu He (Re) 20 Piercing Shaft of Wood
Mu He 20      Thaumaturgical Transformation of Plants to Iron
Mu He (Me) 25 Stir the Slumbering Tree
Mu He (Pe) Rit 30 Curse of the Haunted Forest
Pe He 5       Curse of the Rotted Wood
Pe He 15      Wizard's Autumn
Pe He 20      Plant's Withering Bane
Pe He 25      The Great Rot
Pe He 30      Treading the Ashen Path
Re He Gen     Ward Against Faeries of the Wood
Re He 10      Repel the Wooden Shafts
Re He 15      Strike of the Angered Branch
Re He 15      Tangle of Wood and Thorns
Re He 20      Coils of the Entangling Plants
Re He 20      The Treacherous Spear
Re He 25      Lord of the Trees
Re He 25      Retracing the Arrow's Path
        pour les projectiles contenant du bois.
Re He 30      Freeing the Striding Tree
Cr Ig 5       Moonbeam
Cr Ig 5       Palm of Flame
Cr Ig 10      Heat of the Searing Forge
Cr Ig 10      Lamp without Flame
Cr Ig 15      Flash of the Scarlet Flames
Cr Ig 15      Bolt of Crackling Lightning
Cr Ig 15 (Co) Energy of the Storm
Cr Ig 20      Pilum of Fire
Cr Ig 25      Arc of Fiery Ribbons
Cr Ig 25      Arc of Fragmented Lightning
Cr Ig 30      Ball of Abysmal Flame
Cr Ig 30      Blade of the Virulent Flame
Cr Ig 30      Circle of Encompassing Flames
Cr Ig 35      The Incantation of Lightning
In Ig 5       Shadow of the Fires Past
In Ig 10      Tales of the Ashes
In Ig 20      Vision of Heat's Light
In Ig 25      Words of the Flickering Flame
In Ig Rit 30  Sense of the Fires Nearby
Mu Ig 5       The Many-Hued Conflagration
Mu Ig 10      Show of the Flames and Smoke
Mu Ig (Re) 15 Hornet Fire
Mu Ig 15      Prison of Flames
Mu Ig (Te) Rit 20 Trapping the Fire
Mu Ig (Te) 25 Flames of Sculpted Ice
Pe Ig 10      Soothe the Raging Flames
Pe Ig 10      Winter's Icy Touch
        casting requisite Co ou An selon la cible
Pe Ig 20      Conjuration of the Indubitable Cold
Pe Ig 25      Well Without Light
Pe Ig 30      Wizard's Eclipse
Re Ig 5       Tremulous Vault of the Torch's Flame
Re Ig 10      Light Shaft of the Night
Re Ig 15      Leap of the Fire
Re Ig 25      Ward Against Heat and Flames
Re Ig (Cr ou Mu) 30 Burst of the Sweeping Flames
Cr Im Gen     Restoration of the Lost Image
Cr Im 10      Image of the Inanimate Thing
        prerequis en Te ou He ou les deux selon l'objet que l'on essaye 
        d'imiter
Cr Im (Co) 10 Phantasm of the Talking Head
Cr Im 10      Voice of the Wind
Cr Im (Ig) 15 Phantasmal Fire
Cr Im (Re, An) 20 Phantasmal Animal
Cr Im 20      Jupiter's Resounding Blow
Cr Im (Re, Co) 25 Phantasm of the Human Form
Cr Im (Re, Co, Me) 40 The Shadow of Human Life
In Im Gen     Discern the Images of Truth and Falsehood
In Im 5       Discern Own Illusions
In Im 20      The Ear for Distant Voice
In Im Rit 20  Eyes of the Past
In Im 35      Summoning the Distant Images
In Im Rit 45  Visions of the Wandering Eye
Mu Im Gen     Restore the Image Transformed
Mu Im 5       Taste of the Spices and Herbs
        casting requisite appropriee pour la nourriture visee
Mu Im (Co, Me) 10 Aura of Ennobled Presence
Mu Im 10      Illusion of the Altered Image
        casting requisite: forme appropriee pour la cible
Mu Im 10      Notes of a Delightful Sound
Mu Im (Co) 15 Disguise of the Transformed Image
Mu Im 20      Image Phantom
        casting requisite: forme appropriee pour la cible
Mu Im (Me) 30 Visions of Infernal Terrors
Pe Im Gen     Dispel the Phantom Image
Pe Im 5       Taste of the Dulled Tongue
        casting requisite: forme appropriee pour la cible
Pe Im 10      Removal of the Conspicuous Sigil
        casting requisite: forme appropriee pour la cible
Pe Im (Ig) 15 Illusion of Cool Flames
Pe Im (Co) 15 Invisibility of the Standing Wizard
Pe Im (Co) 25 Chamber of Invisibility
Pe Im 25      Silence of the Smothered Sound
        casting requisite: forme appropriee pour la cible
Pe Im (Co) 30 Veil of Invisibility
Re Im Gen     Restore the Moved Image
Re Im 10      Illusion of the Shifted Image
        casting requisite: forme appropriee pour la cible
Re Im 15      The Captive Voice
        casting requisite: An pour animaux et Co pour humains
Re Im (In, Co) 20 Image from the Wizard Torn
Re Im (Co) 20 Wizard's Sidestep
Re Im 30      Confusion of the Insane Vibrations
Re Im (Te) 30 Illusion of the Misplaced Castle
Re Im (In, Co) 40 Haunt of the Living Ghost
Cr Me Rit Gen Return of the Mental Lucidity
Cr Me 5       Words of the Unbroken Silence
Cr Me 15      Panic of the Trembling Heart
Cr Me 15      Rising Ire
Cr Me 20      Memory of the Distant Dream
Cr Me 20      Pains of the Perpetual Worry
Cr Me 25      Weight of a Thousand Hells
Cr Me 30      Gift of Reason
In Me 10      Sight of the Transparent Motive
In Me 15      Perception of the Conflicting Motives
In Me 20      Frosty Breath of the Spoken Lie
In Me 25      Posing the Silent Question
In Me 25      Thoughts Within Babble
In Me 30      Peering into the Mortal Mind
Mu Me 5       Vision of the Haunting Spirit
Mu Me 10      Subtle Shift of Heart
Mu Me 10 (An) Sparrow's Southward Call
        duree sun/moon
Mu Me 15      Enchantment of Detachment
Mu Me 20      Emotion of Reversed Intentions
Mu Me 20      Recollection of Memories Never Quite Lived
Mu Me (An) 30 Mind of the Beast
Pe Me Gen     Lay to Rest the Haunting Spirit
Pe Me 5       Tip of the Tongue
Pe Me 10      Trust of Childlike Faith
Pe Me 15      Calm the Motion of the Heart
Pe Me 20      Loss of But a Moment's Memory
Pe Me 20      Passion's Lost Feeling
Pe Me 25      Blessing of Childlike Bliss
Pe Me 30      Black Whisper
Pe Me Rit 50  Poisoning the Will
Re Me Gen     Coerce the Spirits of the Night
Re Me Gen     Ring of Warding Against Spirits
Re Me 5       Snap of Awakening
Re Me (Co) 15 The Call to Slumber
Re Me 15      Confusion of the Numbed Will
Re Me 20      Aura of Rightful Authority
Re Me (Au) 20 Scent of Peaceful Slumber
Re Me 25      Incantation of Summoning the Dead
Re Me Rit 25  Summon the Haunting Spirit
Re Me Rit 30  Exchange of the Two Minds
Re Me Rit 40  The Shrouded Glen
Re Me 50      Enslave the Mortal Mind
Cr Te 5       Snowball of Doom
Cr Te 10      Clenching of the Earth's Mighty Hand
Cr Te 10      Tooth of the Staff
        prerequis en He pour le creer deja relier au bout d'un baton
Cr Te (Pe) 15 Stone of the Hundred Shards
Cr Te (Pe, Re) 20 Stone of the Hundred Shards
        le meme que le precedent, mais la pierre est lancee comme avec 
        the invisible sling
Cr Te 15 (Re) The Crystal Dart
Cr Te 20      The Slippery Ground
Cr Te 20      Rampart of Protecting Earth
Cr Te 25      Wall of Protecting Stone
Cr Te 30 (Re) The Frosty Javelin
Cr Te 30      Ice Bubble
Cr Te 30 (Vi) Circle of the Faerie Stone
Cr Te 35 (Re) Teeth of the Earth Mother
        duree sun/perm
Cr Te (Aq, Au, Ig) Rit 40 Opening the Earth's Pore
        duree: Sun
Cr Te Rit 50  Conjuring the Mystic Tower
In Te 5       Probe for Pure Silver
In Te 10      Eyes of the Eons
        casting requisite: forme appropriee a la cible      
In Te 15      Eyes of the Treacherous Terrain
In Te 20      The Miner's Keen Eye
In Te 25      Tracks of the Faerie Glow
In Te 30      Stone Tell of the Mind that Sits
In Te Rit 30  Greeting the Maker
        casting requisite: forme appropriee a la cible      
In Te Rit 35  Sense the Feet That Tread the Earth
Mu Te Rit 5   Edge of the Razor
Mu Te 10      The Forgiving Earth
Mu Te 10      Supple Iron and Rigid Rope
        casting requisite: forme appropriee a l'objet
Mu Te 10      Unyielding Earth
Mu Te (Re) 15 The Crystal Dart
Mu Te (Re) 15 Hands of the Grasping Earth
Mu Te 15      Object of Increased Size
        casting requisite: forme appropriee a la cible      
Mu Te 15      Rock of Viscid Clay
Mu Te 20      Earth that Breaks no More
Mu Te (An) Rit 25 Statue to Animal
Mu Te (Re) 35 Teeth of the Earth Mother
        duree sun/perm
Pe Te 5       Fist of Shattering
Pe Te 15      Pit of the Gaping Earth
Pe Te 15      Rusty Decay of Ten Score Years
Pe Te 20      Obliteration of the Metallic Barrier
Pe Te 30      Stone to Falling Dust
        casting requisite: forme appropriee a la cible
Pe Te Rit 40  Cascade of Rocks
Pe Te Rit 45  Opening the Earth's Pore
        duree: Inst
Re Te Gen     Ward Against Faeries of the Mountains
Re Te 5       Unseen Arm
        casting requisite: forme appropriee a la cible
Re Te 10      Trackless Step
Re Te 10      Wielding the Invisible Sling
Re Te (Mu) 15 The Earth's Carbuncle
Re Te 15      Invisible Hand of the Thief
        casting requisite: forme appropriee a la cible
Re Te 15      The Unseen Porter
        casting requisite: forme appropriee a la cible
Re Te 25      The Earth Split Asunder
Re Te 25      Retracing the Arrow's Path
        pour les projectiles contenant du metal
Re Te 30      Earth Shock
Re Te 35      Creeping Chasm
Re Te Rit 50  Opening the Earth's Pore
        duree: Sun
Re Te Rit 75  Hermes's Portal
Cr Vi Rit Gen Shell of False Determinations
Cr Vi Rit Gen Shell of Opaque Mysteries
Cr Vi 10      Creating the Magical Mannikin
        prerequis selon la forme du mannikin
Cr Vi 15      The Phantom Gift
Cr Vi 20 (In, Mu, Re) Creating the Mimical Magical Mannikin
        le meme que precedemment mais la poupee agit et prend la forme de 
        celui sur qui on a fait l'arcane connexion...
In Vi Gen     The Invisible Eye Revealed
In Vi 5       Wizard's Subtle Touch
In Vi 10      Sense the Nature of Vis
In Vi 15      Sacles of the Magical Weight
In Vi 20      Perceive the Magical Scent
In Vi 30      Sense of the Lingering Magic
In Vi 35      Sight of the Active Magics
Mu Vi Gen     Mirror of Opposition
Mu Vi Gen     Shroud Magic
Mu Vi Gen     The Sorcerer's Fork
Mu Vi Gen     Wizard's Boost
Mu Vi Gen     Wizard's Communion
        Marche aussi pour un sort spontane, mais le lanceur qui
        mène doit être capable d'inventer le sort a
        lancer.
	Pénétration assoiciée: niveau max de sort
        lance (somme des Wiz Com / 2)
Mu Vi Rit Gen Change the Nature of Vis
Mu Vi 15      Gather the Essence of the Beast
Pe Vi Gen     Demon's Eternal Oblivion
Pe Vi Gen     Disenchant
Pe Vi Gen     Masking the Odor of Magic
Pe Vi Gen     Wind of Mundane Silence
Re Vi Rit Gen Aegis of the Earth
Re Vi Gen     Circular Ward Against Demons
Re Vi Gen     Maintaining the Demanding Spell
Re Vi Rit Gen Opening the Intangible Tunnel
Re Vi Gen     Suppressing the Wizard's Handiwork
Re Vi Rit Gen Waiting Spell 
Re Vi Rit Gen Watching Ward    


Copyright 1997 Romuald Périnelle & Isabelle Dauthieu